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A cooperative game based federated learning aggregation algorithm is proposed to address the model training challenges due to client data heterogeneity and potentially malicious clients in federated learning. The method integrates personalized federated meta ⁃ learning with cooperative game Shapley value optimization strategy, which aims to improve the performance and robustness of the global model and reduce the communication and computation costs. Firstly, by collecting client soft labels, the maximum entropy judgment method is used to select the clients with high contribution to the global model. Secondly, a fast estimation strategy based on the TMC⁃Shapley value is designed to efficiently estimate the marginal contribution of clients by finite times sampling, so as to avoid exponential computational complexity. Finally, weighted aggregation is performed based on client Shapley values and data distribution characteristics. Experiments show that the proposed method performs well on the real dataset classification task, significantly improves the accuracy and reduces the computational cost in comparison with the baseline method. Its advantages are more prominent in the scenario with a large number of clients and significant data heterogeneity.
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Basic Information:
DOI:10.16652/j.issn.1004⁃373x.2026.09.024
Citation Information:
[1]Liu Ying12, Li Yong13, Wen Ming2 ,et al.Cooperative game based aggregation algorithm for federated learning[J].Modern Electronic Technique,2026(9):162-171.DOI:10.16652/j.issn.1004⁃373x.2026.09.024.
Fund Information:
新疆自治区天山英才计划项目(2024TSYCCX0066); 新疆自治区重点研发专项(2022B01007⁃1); 新疆师范大学博士(后)科研启动基金项目(XJNUZBS2404); 新疆自治区研究生科研创新项目(XJ2024G213)
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